Tuesday, September 11, 2007

Worms: Open Warfare 2 review at GameAlmighty.

"Ever since I got addicted to Worms 2 almost a decade ago in 1998, it’s been a somewhat disappointing ride with Team 17 as the franchise became less and less true to its roots over the years. For those not familiar with the Worms series (which seems impossible for anyone that calls themselves a gamer) the game is essentially an old-school artillery game with the volume turned up to 11. Instead of little tanks shooting at each other, you’ve got a team of worms. And instead of launching cannonballs at the other team, you’re launching explosive homing pigeons, explosive sheep, exploding cows, and exploding little old ladies. Alright, so the weapons sound strange, but that’s just one of the reasons Worms was such an entertaining game. In an attempt to keep the Worms series fresh, Team 17 experimented with different gameplay mechanics, including base building and even branching the series into 3D. Unfortunately none of these new ideas worked very well, and gamers found themselves wishing for a return to glory with a spectacular 2D incarnation. Unfortunately last year’s Worms Open Warfare for the PSP and DS left a lot to be desired, with a lackluster presentation and most importantly, a lack of online play. The Worms series are best played with friends, so in the current age of online gaming it didn’t make sense to release a Worms game without it. Things began to look up when a new 2D Worms game was released in March of this year on Xbox Live Arcade, and the announcement of a new Open Warfare game in time for this holiday season. Promising a completely new experience from the ground up and online play this time around, I’ve been hesitantly optimistic for Open Warfare 2, if only because it still carries the Open Warfare name. Thankfully Team 17 delivered on their promise and gave us a Worms game that is easily the best in years, and brings the series to a new home on handhelds."


Full Source: GameAlmighty

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