Monday, August 27, 2007

Jeanne D'Arc initial impressions at Siliconera.

"I posted up early impressions of Jeanne D’Arc before, now I’m waist deep into Level 5’s tactical RPG. The experience is getting better too. Part of the reason is the malleable skill system. You don’t have classes in Jeanne D’Arc and you are not awarded skills when you level up. All magic, stat boosts and “coup de graces” (a fancy name for weapon skills) are in the form of interchangeable skill stones. In one battle you can make Jeanne a magic user by equipping heal to recover HP and ranged fire attacks. Then for the next encounter you can switch her skill stones to red weapon attacks and make her a close ranged fighter. You can do this for any character too, which means you can choose to use your favorite characters instead of spending time building up healers. To keep the game balanced each skill stone has a level requirement that prevent players from equipping powerful stones too early."


Full Source: Siliconera

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